When you're cold, hungry and tired, you're far less capable against the giant foes. When you're well-fed and well-rested, you have more stamina and durability. Each of these things impacts your overall stats. In game terms, this means that you need to manage your exhaustion, hunger and temperature levels. The land of the gods is a giant frozen hellscape that's not meant for human survival, so you need to find ways to survive the trek between your targets. It draws from survival games and Zelda: Breath of the Wild. Praey deviates from its obvious inspiration in between the skirmishes. This is also part of the "expansion pack" feeling it feels very much like it expects you to have played its spiritual predecessor. Without that expectation, it's easy to imagine someone finding the controls to be frustrating or awkward. ![]() SotC fans will have a head start because while some of the buttons are different, the core "feel" of movement is very similar. I don't want to call them bad, but they require a fair amount of effort to learn. Unfortunately, that also includes the somewhat awkward and very ponderous controls. Few other games have captured the feel of Shadow of the Colossus as well as this. Yes, it feels familiar, but that's a good thing. I really like the designs and how incredibly epic it feels to fight one. Know that the gods trend toward far more inhuman looks than the Shadow of the Colossus creatures, and even one of the earliest is a giant wormlike creature that pelts the area with deadly blasts as you struggle to approach it. ![]() Each one is distinctive and interesting, and I'm loathe to spoil them for those who have avoided spoilers. They are large epic encounters that task you with figuring out how to mount and kill something roughly 50 times your size - and that's at the small end. The fights against the gods are the high point of Praey.
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